01518nas a2200181 4500008004100000245009300041210006900134260002000203520088000223653002301103653002701126653002201153653001501175100002301190700001501213700002201228856008601250 2013 eng d00aGestureAgents: An Agent-Based Framework for Concurrent Multi-Task Multi-User Interaction0 aGestureAgents An AgentBased Framework for Concurrent MultiTask M bACMc10/02/20133 a
While the HCI community has been putting a lot of effort on creating physical interfaces for collaboration, studying multi-user interaction dynamics and creating specific applications to support (and test) this kind of phenomena, it has not addressed the problem of having multiple applications sharing the same interactive space. Having an ecology of rich interactive programs sharing the same interfaces poses questions on how to deal with interaction ambiguity in a cross-application way and still allow different programmers the freedom to program rich unconstrained interaction experiences. This paper describes GestureAgents, a framework demonstrating several techniques that can be used to coordinate different applications in order to have concurrent multi-user multi-tasking interaction and still dealing with gesture ambiguity across multiple applications.
10aagent- exclusivity10aConcurrent interaction10agesture framework10amulti-user1 aJulià, Carles, F.1 aJordà, S.1 aEarnshaw, Nicolas uhttp://www.mtg.upf.edu/system/files/publications/2013%20TEI13%20GestureAgents.pdf01821nas a2200217 4500008004100000245008100041210006900122260003100191520117600222100001501398700001701413700001701430700001401447700001501461700001901476700002501495700001801520700001501538700001501553856003501568 2013 eng d00aPHENICX: Performances as Highly Enriched aNd Interactive Concert Experiences0 aPHENICX Performances as Highly Enriched aNd Interactive Concert aStockholm, Swedenc08/20133 aModern digital multimedia and internet technology have radically changed the ways people find entertainment and discover new interests online, seemingly without any phys- ical or social barriers. Such new access paradigms are in sharp contrast with the traditional means of entertainment. An illustrative example of this is live music concert perfor- mances that are largely being attended by dedicated audi- ences only.
This papers introduces the PHENICX project, which aims at enriching traditional concert experiences by using state- of-the-art multimedia and internet technologies. The project focuses on classical music and its main goal is twofold: (a) to make live concerts appealing to potential new au- dience and (b) to maximize the quality of concert experi- ence for everyone. Concerts will then become multimodal, multi-perspective and multilayer digital artifacts that can be easily explored, customized, personalized, (re)enjoyed and shared among the users. The paper presents the main scientific objectives on the project, provides a state of the art review on related research and presents the main chal- lenges to be addressed.