TY - Generic T1 - Mass Media Musical Meaning: Opportunities from the Collaborative Web T2 - 11th International Symposium on Computer Music Multidisciplinary Research (CMMR) Y1 - 2015 A1 - Cynthia C. S. Liem KW - collaborative web resources KW - cultural context KW - data science KW - mass media KW - music information retrieval KW - musicology KW - narrative elements KW - text retrieval AB -

In the digital domain, music is usually studied from a positivist viewpoint, focusing on general ’objective’ music descriptors. In this work, we strive to put music in a more social and cultural context, looking into ways to unify data analysis methods with thoughts from the humanities on musical meaning and signi ficance. More speci fically, we investigate whether information in collaborative web resources on movie plot narratives and folksonomic song tags is capable of revealing common associations between these two. Reported initial fi ndings suggest this is indeed the case, which opens opportunities for further work in this area, cross-disciplinary collaborations, and novel contextually oriented music information retrieval application scenarios.

JF - 11th International Symposium on Computer Music Multidisciplinary Research (CMMR) CY - Plymouth, UK ER - TY - CONF T1 - Innovating the Classical Music Experience in the PHENICX Project: Use Cases and Initial User Feedback T2 - 1st International Workshop on Interactive Content Consumption (WSICC) at EuroITV 2013 Y1 - 2013 A1 - Cynthia C. S. Liem A1 - Ron van der Sterren A1 - Marcel van Tilburg A1 - Álvaro Sarasúa A1 - Juan J. Bosch A1 - Jordi Janer A1 - Mark S. Melenhorst A1 - Emilia Gómez A1 - Alan Hanjalic KW - interactivity KW - multimedia information systems KW - multimodality KW - music information retrieval KW - performing arts KW - social networks KW - user studies AB -

The FP7 PHENICX project focuses on creating a new digital classical concert experience, improving the accessibility of classical music concert performances by enhancing and enriching them in novel digital ways, In this paper, we present the project’s foreseen use cases. Subsequently, we summarize initial use case feedback from two different user groups. Despite the early stage of the project, the feedback already gives important insight into real-world considerations to make for interactive music content consumption solutions.

JF - 1st International Workshop on Interactive Content Consumption (WSICC) at EuroITV 2013 CY - Como, Italy ER -